Friday 27 June 2014

Running with the Wolves

Hi everyone,

Here is the first draft of the Dire Wolf running animation.

I want to make all of the movements as accurate to their real or theoretical counterparts as I can, so I watched a lot of videos and some scientific footage.

I hope you like it :)




LadyStripes

P.S. The recording isn't the best, but it shows the Dire Wolf moving in-game. You can find it on our Patreon, if you head over there.  Imagine the video, but with the quality of the gif ;)

Sunday 22 June 2014

We're Finally on the Map

We're pleased to announce...

The brand new Map UI!

This is the last of the main graphical UIs, which means that we're just about done the overall UI :)




While this is obviously a demo map, it shows the general look and feel that we're aiming for. We're planning to keep the same style, but add in a lot more areas.

We copied the style of some old maps, and threw in a little 'Thule' style. We hope you like it!

As you may have noticed, there is an indicator to display where key characters currently reside. We're hoping that between this, the journal, and the dialogue, you will have an easy time keeping track of where all of your favourite characters are.

We hope that you enjoy the map, and look forward to sharing more of our progress!

All the Best,


SpaceTea

Friday 20 June 2014

Our Inventory of UIs Grows Again


After some touch-ups to the overall UI, we decided that it was time to share the details of the new and improved Inventory UI.

The interface is rather straightforward, with two sections of note.



Firstly, on the right, we have the general inventory -- where Sigrid keeps all of her items. From there, she can equip, drop, or use items, as well as performing any other activities specific to the item. For instance, we're working on various oblong objects which will have exciting and unique uses.

On the left, we have the Equipment section of the UI.

This shows Sigrid's currently equipped weapon, shield, necklace, ring, clothing / armour (top and bottom), and underwear (top and bottom).

Using the equipment UI, Sigrid can equip items and unequip items, and the currently equipped items show on the preview to the left.

 Lastly, Sigrid's current wealth is shown at the bottom left of the page in the form of Gold, Silver, and Bronze coins. For simplicity, 1 Gold is 100 Silver and 1 Silver is 100 Bronze.

We hope that you like the new Inventory UI, and we're looking forward to posting more of our new content!

All the Best,


SpaceTea and LadyStripes

Wednesday 11 June 2014

Introducing, the Status UI!

Now that the game is a lot more developed, and we’ve had to implement the stats as part of making the game playable, we thought it was about time that the stats actually showed up somewhere...

Therefore, we have put together the first draft of the User Interface responsible for showing you the character’s current status – the Status UI!

Along with showing the main stats (health, energy, and arousal), the status UI shows a variety of stats that were otherwise only mentioned in SpaceTea’s programming. These are divided into combat stats (in green), agility stats (in blue), and sexual stats (in red).


Combat Stats

The combat stats are relatively straightforward, with only five stats.

Strength is the base power of your attacks, and contributes to dealing damage and causing the enemies to stagger.

Endurance is how quickly physical tasks drain energy, as well as your overall supply of energy.

Armour is the current combined value of all armour items.

Sword Damage is the damage inflicted by the character’s sword. The minimum is shown in green, and the range from minimum to maximum is shown as a blue section beyond that.

Shield Strength is the amount of damage that the character’s shield can take (in one hit) without shattering.

Agility Stats

Agility is the ability of the character to recover from staggers without falling, as well as the ability to dodge and do other activities which involve balance.

Dexterity is the accuracy of the character’s attacks, as well as their ability to do fine-motor tasks (like picking locks).

Attack, Block, and Dodge Speeds are just that: They represent the amount of time that an action takes to complete.

Sexual Stats

First, you’ll notice that Sigrid is a fertile virgin in this shot, which is how she always starts off. The game keeps track of virginity (both anal and vaginal) and has a relatively complex fertility cycle and impregnation system, which will all be discussed further.

As far as the other sexual stats, the system relies on the conflict between three forces: Conscious desire, subconscious desire, and physical gratification.

Consciously, the character has a certain willingness to engage in sexual acts. This is augmented by psychological factors (which aren’t displayed to the player), and various with the type of sex act and the partner. The base value of this force is the Willingness stat.

Subconsciously, the character has sexual desires that build with time and exposure to sexual situations. This manifests overall as the Arousal stat.

In the game, the character will only be able to overpower their base desires with their conscious decisions to the degree relative to their Willpower stat.

The last force is the Stimulation stat, which is a representation of the physical stimulation of the character’s body. At the same time as Willpower sharpens the will and makes conscious desires more powerful, Stimulation clouds the mind and makes base desires more potent. When stimulation reaches its precipice, the character reaches an orgasmic state of base need.

Finally, you probably noticed the reputation near the top; the reputation will be specific to the area that the character is currently in, and will show how the inhabitants of a specific area feel towards the character. Our hope is that this will not only unlock a number of special scenes and other side-content, but will serve as a general indicator of how the main plot is progressing within a particular area.

We hope you enjoyed seeing the new Status UI, and we’re excited to show off the Inventory and Map UIs in the next few days!

All the Best, LadyStripes and SpaceTea, The Days of Ragnarok Team